Wednesday, October 10, 2018

Been too long! New updates soon.

Been too long since I posted, but I've been working, taking care of a growing family, and most importantly learning the ins and outs of Unity. From my humble beginnings in a late release of Unity 3.x, to the bleeding edge of Unity 2018.3 beta.

I'm hoping to post some new content about some of the things I've learned with regards to optimization and art creation from a practical stand point. Things beyond "Have you tried static batching?" "How about occlusion culling? It helps!" And why it doesn't always actually help.

Look for these articles and discussions soon, like within a week or two!

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